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Despite its name, the game is far from trouble. You must use the 6 to move a peg already in the playing track. Sometimes the simplest games are also the ones that are the most fun and this is certainly the case with Trouble. If another player's peg is in your START space when you roll a 6 and want to move a peg out of HOME, that player's peg is sent back to HOME and you move your peg into START If your own peg is in your START space when you pop a 6, you cannot bring a new peg out.
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If your peg lands on a space that already has an opponent's peg in it, the opponent's peg returns to its HOME and must start all over again. Double Trouble and Warp spaces change up the game Includes gameboard, plastic game unit with Pop-O-Matic die roller, 16 pegs, 4 rubber feet and instructions. and the Pop-O-Matic two-dice roller determines each players move for. If you pop any other number, move one of your pegs already in the playing track. Pop all around the board in the Olafs in Trouble game its a game worth melting. Quick setup and easy rules for kids as well as adults. Plastic bubble keeps die from getting lost. Features: It's fun to press and pop the plastic bubble to roll the die. When you pop a 6, you can either move a new peg out to START, or move a peg already in the playing track. Gameboard, plastic game unit with Pop-O-Matic die roller, 16 pegs instructions. Count each space whether it is empty or full.
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#POP O MATIC TROUBLE GAME RULES FREE#
Pop again (remember, you have a free turn for popping a 6) and move the peg in START on the playing track the number of spaces shown on the die.Īlways move your pegs clockwise around the playing track. Once you pop a 6, move one of your pegs into START. If you do not pop a 6 on your first turn you cannot move any of your pegs and must wait until your next turn to try again.